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Sunday, August 7, 2011

HONOR RANK TITLES

Capella/Procyon/Neutral – requirments (Needed Honour rank in Honour Points)
[Bonus]

* Praetor / Knight / Vagabond – gained at rank 11 honour (10,000,000)
[HP+50]
* Praetor of Silence / Knight of Dawn / Disciple – gained at rank 12 honour (20,000,000)
[HP+100]
* Praetor of Insight / Knight of Fighting Spirit / Ascetic – gained at rank 13 honour (50,000,000)
[HP+100, Resist Critical Damage+5%]
* Praetor of Tolerance / Knight of Passion / Ascetic – gained at rank 14 honour (80,000,000)
[HP+150, Resist Critical Damage+5%, Resist Rate Damage+3%]
* Praetor of Glory / Knight of Protection / Ascetic – gained at rank 15 honour (150,000,000)
[HP+150, Resist Critical Damage+15%, Resist Rate Damage+3%]
* Praetor of Faith / Knight of Valor / Ascetic – gained at rank 16 honour (300,000,000)
[HP+200, Resist Critical Damage+15%, Resist Rate Damage+5%, Resist Unmovable+10%]
* Praetor of Will / Knight of Devotion / Ascetic – gained at rank 17 honour (500,000,000)
[HP+200, Resist Critical Damage+15%, Resist Rate Damage+5%, Resist Unmovable+10%, Resist Stun+10%]
* Praetor of Truth / Knight of Judgement / Ascetic – gained at rank 18 honour (1,000,000,000)
[HP+300, Resist Critical Damage+20%, Resist Rate Damage+7%, Resist Unmovable+10%, Resist Stun+10%, Resist Knock Back+10%]
* Praetor of Brilliance / Knight of Tempest / Ascetic – gained at rank 19 honour (1,500,000,000)
[HP+400, Resist Critical Damage+20%, Resist Rate Damage+7%, Resist Unmovable+10%, Resist Stun+10%, Resist Knock Back+10%, Resist Down+10%]
* The Quaestor / The Sovereign / Ascetic – gained at rank 20 honour (2,000,000,000)
[HP+500, Resist Critical Damage+30%, Resist Rate Damage+10%, Resist Unmovable+15%, Resist Stun+15%, Resist Knock Back+15%, Resist Down+15%]

MISSION WAR TITLE

Weekly Score Titles

* These ranks will be awarded based on the scores from the week (Score for 1 week + Total number of kills for one week) and will be ranked from highest to lowest. A maximum of seven wars will be counted, with the best seven performances taken into consideration.

You can see your personal score by pressing C. The color of your score depends on the amount of wars you took part in (more than 7 wars is marked with yellow).

Guardian - 10 characters for each Battle style(class) per World (Total 60 characters per World)
[HP UP +500, Resist Unmovable UP +60%, Resist Down UP +60%, Resist Knock Back UP +60%, Resist Stun UP +60% ]

Bringer: 1 character for each Battle style among 60 Guardians (Total 6 characters per World)
[HP UP +500, Resist Critical Rate UP +20%, Resist Critical Damage UP +60%, Sword Skill AMP UP +10%, Magic Skill AMP UP +10%, Critical Rate UP +5%]

Capella – Luminosity Bringer and Luminosity Guardian
Procyon – Storm Bringer and Storm Guardian

Killing members of opposing nation

* Luminous/Stormy Gladiator (no bonus) – gained after killing 1 member of opposing nation
* Luminous/Stormy Great Gladiator (Crit Rate resist +1%) – gained after killing 1000 members of opposing nation
* Luminous/Stormy Supreme Gladiator (Crit Rate resist +1%, Crit Dmg resist 3%) – gained after killing 2500 members of opposing nation
* Luminous/Stormy Officer (Crit Rate resist +2%, Crit Dmg resist 6%) – gained after killing 5000 members of opposing nation
* Luminous/Stormy Great Officer (Crit Rate resist +3%, Crit Dmg resist 9%) – gained after killing 10000 members of opposing nation
* Luminous/Stormy Supreme Officer (Crit Rate resist +4%, Crit Dmg resist 12%) – gained after killing X members of opposing nation
* Luminous / Stormy Captain (Crit Rate resist +5%, Crit Dmg resist 15%) – gained after killing 50,000 members of opposing nation
* Luminous / Stormy General (Crit Rate resist +6%, Crit Dmg resist 18%) – gained after killing 100,000 members of opposing nation
* Luminous / Stormy Commander (Crit Rate resist +7%, Crit Dmg resist 21%) – gained after killing 200,000 members of opposing nation
* Luminous / Stormy Hero (Crit Rate resist +8%, Crit Dmg resist 24%) – gained after killing 300,000 members of opposing nation
* Luminous / Stormy Legend (Crit Rate resist +9%, Crit Dmg resist 27%) – gained after killing 400,000 members of opposing nation
* Luminous / Stormy God (Crit Rate resist +10%, Crit Dmg resist 30%) – gained after killing 500,000 members of opposing nation

Killing Guardian (S)

* Legacy Guardian(S) Hunter Lv1 (no bonus) – gained after killing Legacy Guardian (S) once
* Legacy Guardian(S) Hunter Lv2 (+1attack, +1 magic) – gained after killing Legacy Guardian (S) 10 times
* Legacy Guardian(S) Hunter Lv. 3 (+2 attack, +2 magic) – gained after killing Legacy Guardian (S) 100 times

Killing Guardian (M)

* Legacy Guardian(M) Hunter Lv1 (no bonus) – gained after killing Legacy Guardian (M) once
* Legacy Guardian(M) Hunter Lv2 (+1 attack, +1 magic) – gained after killing Legacy Guardian (M) 10 times
* Legacy Guardian(M) Hunter Lv3 (X attack, X magic) – gained after killing Legacy Guardian (M) 100 times

Killing Guardian (L)

* Legacy Guardian(L) Hunter Lv1 (no bonus) – gained after killing Legacy Guardian (L) once
* Legacy Guardian(L) Hunter Lv2 (+1 attack, +1 magic) – gained after killing Legacy Guardian (L) 10 times
* Legacy Guardian(L) Hunter Lv. 3 (+2 attack, +2 magic) – gained after killing Legacy Guardian (L) 100 times

Destroying Ensign

* Sage´s Ensign Destroyer Lv. 1 (No Bonus) – gained after destroying an enemy nation Sage Ensign once.
* Sage´s Ensign Destroyer Lv. 2 (+2 attack, +2 magic) – gained after destroying an enemy nation Sage Ensign 10 times.
* Sage’s Ensign Destroyer Lv. 3 (+4 attack, +4 magic) – gained after destroying an enemy nation Sage’s Ensign 100 times

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